How Elden Ring Was Made and Why The Director Feels Apologetic

2022-05-22 33,362 0 1,117,890 YouTube

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Thanks to Keeps for sponsoring this video. Head to https://keeps.com/thatguyglen to get 50% off your first order of hair loss treatment! This Elden Ring documentary details the development of the high fantasy RPG Elden Ring and goes behind the scenes of its creation. Discover more about renowned game developer Hidetaka Miyazaki, who directed Elden Ring and Sekiro: Shadows Die Twice at the same time. Directing Elden Ring felt very fresh to Miyazaki thanks to the unexpected collaboration with famous author George R.R. Martin. The Documentary also explores all the design decisions that the studio FromSoftware made and shows how they took all the lessons learned from creating Dark Souls and applied it to a huge open world. It also takes a close look at all the hurdles the team had to go through. One of the trickier obstacles the developers had to deal with was trying to stop the player from getting bored. Additionally, the studio had to figure out how to give players as much freedom as possible, without it feeling overwhelming. An open world with lots of exploring to do meant the pacing had to be absolutely perfect. Furthermore, the documentary delves into why FromSoftware likes to make difficult games and why that’s not going to change anytime soon. Lastly, it takes a look at what might be next in store for Elden Ring and what FromSoftware might be planning to develop next. 0:00 Part 1 6:11 Ad 7:18 Part 2 References: https://thatguyglen.fun/video/how-elden-ring-was-made-and-why-the-director-feels-apologetic Outro song: Thank You R.G.E. - Joe Bagale Support me on Patreon and get exclusive content like ad-free videos, commentary tracks that provide insight on how my videos were made, Q&A videos, access to my Discord server and more: https://www.patreon.com/ThatGuyGlen Follow me on Twitter to stay up to date on what’s happening with the channel and my occasional video game opinions: https://twitter.com/GlenCallaert #EldenRing #FromSoftware #GameDevelopment

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